Click for RUSSIANlanguage




RED BARON II/3D game



KeyList which took into account changes of the version 1.078and includes MultiPlayer section:

Attitude Indicators     Alt +I
Transparent Cockpit     Alt +T
Frame Rate          Alt +F

Commands to Flight (seems ones don't work) :
    Attack Enemy        Alt E
    Regroup Formation   Alt R

Forward View                    F1      KP 8    Hat Up
Back View                               KP 2    Hat Down
Left View                               KP 4    Hat Left
Right View                              KP 6    Hat Right
Forward and Right View                  KP 9
Back and Right View                     KP 3
Forward and Left View                   KP 7
Back and Left View                      KP 1
Up View                 KP 5
Kneeboard Map (toggle)                  KP 0
Glance Forward (in sleewable mode)      KP /

Up and Left Back View           Ctrl +KP1
Up and Back View            Ctrl +KP2
Up and Right Back View          Ctrl +KP3
Up and Left View                Ctrl +KP4
Up and Right View               Ctrl +KP6
Up and Left Front View          Ctrl +KP7
Up and Forward View         Ctrl +KP8
Up and Right Front View         Ctrl +KP9

Cockpit Slewable Mode (Padlock) F2      Button 7
External Slewable Mode          F3      Button 8
External Camera                 F4
External Chase Plane            F5
External Delayed Chase Plane    F6
Remote Control                  F7
Target View                     F8
Camera Rotate Left              F9
              Up                F10
              Down              F11
              Right             F12

Up one Page on the Kneeboard    Gray Home   Button 4
Down one Page on the Kneeboard  Gray End
Forward and Up 30 degrees View  Gray PgUp
Instruments View        Gray PgDn

Rotate Camera           Enter + Button 2
Zoom In                         Z
Zoom Out                        X

Throttle                 1..0, -, +
Engine (Toggle)                 Tab
Autopilot Level                 Shift +A
          Navigate              Alt   +A
          Full                  Ctrl  +A  (Circle in MultiPlayer)
          Off                   A

Rudder Center                   .
       25% Left                 ,
       25% Right                /

Time Compress                   ]
     Decompress                 [
     1:1                        \
Pause                       P or Pause

Drop Bomb                       B       Button 3
Fire Rocket                     R
Fire Guns                     Space     Button 1
Unjam Guns                      U

Toggle airshow smoke        Ctrl +S

Target Next                     N
       Enemy                    E       Button 5
       Friend                   F
       Flight Member            M
       Dogfight                 D       Button 6
       Threat                   T
       Object (beetwen guns)    O
       Landmark                 L

Bailout of Plane without a Parachute         JJJ

End Mission Menu        Esc
Preferences Menu            Right Mouse Click

Toggle sound    S
Toggle windowed mode        Alt +Enter

Climb   Down
Dive    Up
Bank    Left/Right

Joystick Hats with 8 way control are supported with all 8 45 degree views.
Using the Ctrl while hitting a hat direction will tilt head up at
a 45 degree angle in that direction.

---------------------------------------------------------------------------

MultiPlayer:

Toggle Shell Music  Ctrl  +M
Start Message       BackSpace
Send Message        Enter
Auto Land       Shift +O
Auto Takeoff        Shift +O
Status Display Color    Shift +C
Toggle Status Display   Shift +D
Toggle Pilot Names  Shift +N
Toggle Bullet Type between Regular, Tracers, Incendiary     SHIFT+M

Select Message Recipient    Cursor Left, Right

Scroll Chat Messages    Ctrl +Up, +Down, +PgUp, +PgDn

Messages Macro      Ins, Home, Del, End, PgDn, PgUp
    ( Chat Macros define in MPLAYER.INI )

Fire flare      Shift +F

Observer Mode
    Start/Stop          Tab
    Position Current Plane      Shift +Up
    Position Next Plane     Shift +Down



Plane List containing game characteristics:

 Name       Engine  Weight  MaxSp.  Ammo  Date(D/M/Y)  Notes from manual, [my notes]
        hp  kg   kmph
Morane-Saulnier N 80     442    143 1*500   02/12/14 DtF, unmaneuver
D.H.2       100  652    149 1*400   01/01/16 Unstable, maneuver, unreliable
Nieuport 11  80  479    160 1*400   01/01/16 Agile, [weak wing]
Nieuport 17 110  560    165 1*400   02/04/16 Agile, weak wing
Nieuport 24 120  560    185 500+400 01/09/17 Agile, 
Nieuport 28 165  738    196 500+400 01/02/18 
SPAD VII    180  704    201 1*500   01/10/16 rugged, dive
SPAD XIII   220  819    213 2*500   01/06/17 rugged, dive [historically ammoload was 2*400]
Sopwith Pup     80   555    176 1*500   01/09/16 agile, [weak wing]
Sopwith Triplane 130     697    185 1*500   15/02/17 agile, climb, [weak wing, unstable, DtF]
Sopwith Camel   130  659    180 2*500   01/05/17 maneuver, unstable, low alt.
Sopwith Snipe   230  885    195 2*500   01/09/18 maneuver
S.E.5a      200  928    213 500+400 15/06/17 rugged, stable, climb, dive

Fokker E.III    100  602    151 1*500   15/10/15 DtF, unmaneuver
Fokker Dr.I 110  585    185 2*500   21/08/17 Agile, clmb, DtF
Fokker D.VII    175      958    201     2*500   01/05/18 altitude, climb, dive, maneuver, EtF
Halberstadt D.II 120     729    144 1*500   01/05/16 Sturdly, sluggish
Albatros D.II   160  886    165 2*500   01/10/16 Durable, maneuver
Albatros D.III  160  884    175 2*500   01/02/17 Durable, weak wing, maneuver
Albatros D.Va   180  936    186 2*500   15/10/17 EtF
Pfalz D.III 175  903    185 2*500   15/09/17 Rugged, dive
Pfalz D.XII     180  899    193 2*500   01/10/17 Dive

Aviatic C.I 160 1239    143 1*400 +?    01/02/15 Clumsy
Albatros C.III  160 1268    135 1*400 +1*400    01/11/16
Roland C.II 160 1211    164 1*500 +1*400    15/03/16
Rumpler C.IV    260 1626    173 1*500 +1*400    15/04/17 Altitude
Halberstadt CL.II 160   1329    164 1*500 +1*400    01/07/17 Tough
Hannover CL.III 180 1117    165 1*500 +1*400    01/05/18 Tough, maneuver
Gotha G.IV  260(2)  3640    139 1*500 +1*500    15/10/16

B.E.2       190  952    144 ? + 1*400   01/04/15 Vulnerable
Sopwith Strutter 130     975    168 1*500 +1*400    05/03/16 Sturdy, reliable
R.E.8       140 1301    165 1*500 +1*400    21/11/16 Unreliable
F.E.2b      160 1500    146 1*400 +1*400    01/01/16 Stable, vulnerable
Bristol Fighter 275 1260    191 1*500 +2*400    01/04/17 Maneuver
Airco D.H.4 375 1502    188 1*500 +2*400    11/08/17 Rugged
Breguet 14  310 1535    183 1*500 +2*400    01/10/17 Tough
Salmson 2a2 260 1269    185 1*500 +2*400    01/10/17 Tough, maneuver
Handley-Page    360(2)  6340    155 1*400 +2*400    01/06/18

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DtF and EtF - Difficult and Easy to Fly.

Nieuport 11 and S.E.5a have 10sec pauses for MG reload.
(4 reloads for N11 and 2 reloads for SE5)





You can download:

Very simple and very usefull GunSight , unzip it and put to your \Sierra\RedBaronII\Data or \Sierra\RedBaron3d\Data subfolder;

Russian and Soviet paint schemes
Other "exotic" historical paint schemes




Russian and Soviet air symbols
Allied and Central Powers air symbols






My unespected discover: a blue color of Entente tricolored tail looks lighter than a red one at B&W photos. It means a dark blue of original Red Baron paint schemes is incorrect. I changed a blue color of old and new Mark Murno's and mine schemes to lighter blue one. But in most cases I was too lazy for change prewiew pictures too {g}.

1. For SinglePlayer, unpack ZIPs to ...\Paint subfolder.

2. For Multiplayer, create into ...\Paint\ new \RusSov subfolder, and unpack ZIPs to that new one. It's necessary also to put PaintCFG.ini from this arhieve to ...\Paint.

3. If you want use my schemes for InterNet, you must use Flybert's pack of schemes. That pack consist of lot of custom schemes, including some ones of mine.
3'. Otherwise, for Russian/Soviet marks you can pick:
Nieuports or SPADs of French Esc 103 (SQ95) which the red star at fuselage;
Nieuport 28 of any American squadron which has identical tail colors as Russian ones, also American roundels similar to Russian - the same orders of colors.




PS. I was amazed when read a historic part of RB2 manual. It says: the Great War started because 'One wrong turn changed the course of history' (page 11). Similar words repeates also at pages 12 and 13. Ha! The war started ONLY because the Serbian patriot killed the notorious prince of Austria-Hungary (who seized Bosnia) ??? Oh, did man which wrote that ever learnt in a school? When I was a schoolboy, our teacher told us: 'Children, you must understand a difference between a REAL PURPOSE and a FORMAL OCCASION'.
Austria-Hungary had THE REASON to start the war (a wish to capture some more Balkan lands) therefore this empire was ready to use that murder as USEFULL OCCASION to begin. And the German leader backed A.-H. and said 'Now or Newer!'. Germany had ONE'S OWN REASONS for that. And the terrible war was begin. Moreover, most of big countries (including Allies) wished the war. They had own greed reasons. Of course, they wished fast and victorious war. But the reality is always worse than dreams...





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Other articles:

От снаряда с фитилем к снаряду с секундомером

Как измерить расстояние до цели

Самец и самка.

Феминизм - авангард матриархальной деградации человеческого общества.

Novorussia, October 2014